- Keyser Soze - 02-14-2002
This game should rock. Here's some details...
Quote:Product Description
Like Rockstar's Grand Theft Auto III, State of Emergency offers the player virtually unlimited scope for mayhem, and huge, sprawling urban environments to explore through missions or nonlinear action. But this time the level of chaos has been upped considerably, as the game offers the potential for hundreds of rioters to be onscreen at once, each with his or her own AI, set of motivations, and loyalties. The environments are intricately interactive; almost any object (including body parts) can be picked up and used as a weapon.
There are two game modes: Revolution and Chaos. Chaos allows for freelance havoc-wreaking, while in Revolution you will be sent on hundreds of missions--ranging from firebombing to gang warfare--all with the ultimate purpose of toppling the tyrannical "corporation" that runs the city.
The violence in this game is cartoony but extreme, and is for the mature gamer only. In fact, children should not even be allowed in the same room when the game is being played. For the mature gamer, however, State of Emergency will forever change the concept of what a video game can be.
Amazon.com E3 2001 Preview
Even at a gaming trade show, games containing gratuitous violence aren't met with universal approval. Those viewing State of Emergency at the Rockstar booth, on the other hand, were in hysterics at this title, which set the bar for the largest amount of civil disobedience ever seen in a game. The bottom line: State of Emergency is a complete riot (pun intended). With the American Trade Organization in town, the local police have clamped down on organized protests. It's up to the player to do the only crowd-logical thing: incite a free-for-all riot. Normally, we wouldn't promote such gratuitous mass violence, but beating up a hooded street brawler and kicking off riot-gear-clad police while looters run by clutching stolen VCRs and TVs is downright gut-wrenchingly hilarious when viewed in its proper context (it is, after all, only a game--and surely an M-rated one at that). Forget curfews--this game will keep you on the virtual streets all day and night. --Eric Twelker
- Hybrid - 02-14-2002
i just reserved it today, i had to make sure i got a copy. should be a kickass game. :bouncer:
- Weird NJ - 02-14-2002
This better be as good a game as I hoped. I have mine reserved and I am picking it up tommorrow. :burnfucker: :fuckoff: :dead:
- Sean Cold - 02-16-2002
Quote:In order to become a game publisher that stands out from the crowd, a company has to carve its own niche. EA is best known for its sports lineup, Nintendo's software is typically family friendly, and Midway is known for its largely arcade-style roster. Rockstar Games is quickly gaining a reputation for publishing games that manage to be both insanely fun and completely adult in nature. The company's freestyle crime slant has led to games like Smuggler's Run, Midnight Club, and the universally acclaimed Grand Theft Auto III. Now, hot on the heels of GTAIII, Rockstar is back with State of Emergency, an action-packed riot simulator filled with so much over-the-top violence that the game becomes almost hilariously funny.
The publisher has defined State of Emergency as "the world's biggest beat-'em-up," likening the game to a modernized Final Fight that takes advantage of current technology. While this isn't inaccurate, it's worth mentioning that State of Emergency, like just about every game that has tried to bring the Final Fight formula into a 3D world, has its share of problems. For starters, the camera requires constant babysitting, forcing you to frequently hit R1 to swing it around behind your character or use the right stick to swing the point of view around. Even still, the camera gets hung up in tight corridors, and you'll often find yourself walking around corners blindly, only to find a large enemy force on the other side that opens fire before you even have time to reposition the camera to see them. Additionally, the basic gameplay is extremely simple, almost to the point of feeling stripped down. You have a punch and a kick at your disposal, and mashing on the buttons will execute combos. Hitting both buttons together allows you to grab opponents for throws and other holds. But the game is perhaps at its best when your character is armed. There's a wide variety of weapons in State of Emergency, starting out with simple batons and baseball bats. The game also includes a nice selection of firearms, including a pistol, an Uzi, an AK-47, an M16, a shotgun, a minigun, a flamethrower, a grenade launcher, and a rocket launcher. You'll also find some blades, namely a hatchet and a sword. Finally, many objects found around the environment--park benches, for example--can be picked up and thrown. You'll need this large arsenal to keep the corporation security forces and gangs at bay. As you proceed, the enemies become tougher and tougher to beat, as they'll rush you with larger numbers and better armaments.
The game's main mode is called chaos. Chaos' main selection, confusingly called "kaos," plays similarly to Sega's Crazy Taxi. You are given a limited amount of time to earn points, but you can earn more time by picking up time power-ups, which are usually earned by killing enemies. The idea is to strike a balance between rioting to earn points and fighting to replenish your health and time. As you play, various bonuses switch on and off. For instance, on occasion, you'll earn 10 times as many points for destroying objects as you normally would, or there will be a five-times multiplier on window breaking. Also switching on and off is the civilian kill penalty, which costs you points if you mow down bystanders when it's enabled. When the penalty is off, you can freely unload your weapons into the crowd, though it should be noted that you never actually earn points or bonuses by killing civilians. The point of chaos mode is to earn points. Once you reach a certain score plateau, the next level is unlocked. In addition to the push and pull of the kaos selection, there are also variants with fixed time limits. Completing these unlocks the "last clone standing" selection, which puts you in the level with 200 defenseless drones and asks you to kill them all in the fastest time possible.
State of Emergency's storyline seems like an afterthought that attempts to provide a reason for the rioting--so much so that the game's main mode doesn't contain any story elements whatsoever. In the not-so-distant future, the government is overtaken by a large corporation that is, of course, evil and extremely oppressive. As things reach big-brother-like levels, the populace, full of fear, begins to riot. You are a member of Freedom, an organization bent on overthrowing the evil government and getting things back to normal. The story only appears in the game's mission-based revolution mode. In this mode, the scoring and time limits of the chaos mode are replaced by various task-based objectives. Here, you'll advance Freedom's cause by blowing up buildings, killing corporation executives, and guarding people and places that are friendly to the resistance. Weapons are a lot harder to come by in this mode, as they're usually only given out for specific missions, rather than found on the ground all over the place. There are a ton of missions in the game, and each one must be completed to move forward. Some of the missions are well designed and fun, but most of them are either mindlessly simple tasks or frustrating trial-and-error endeavors that force you to find the path of least resistance through a part of the map to avoid enemy-heavy areas. In the end, the mission mode seems more like busywork than anything else, and it definitely deserves its secondary status. Advancing in this mode unlocks playable characters, which start at two and grow to a total of five.
State of Emergency is a pretty amazing graphical achievement. While the levels don't look terribly out of the ordinary and the player models don't look especially robust, the game can put somewhere around 150-200 people onscreen without any frame rate trouble at all. Add to this little graphical effects, such as some nice-looking fire and explosions, and you've got a technical marvel that manages to look quite good along the way. Without the ability to put this many people onscreen, the game would lose a lot of its impact--there's nothing quite as satisfying as launching a rocket or grenade into a huge crowd of people and watching the blood and limbs fly. The sound effects throughout the game are pretty great, and they effectively convey the feeling of a riot. You'll hear people shrieking as they run around like lunatics, and the weapon fire is especially nice. The music consists of fairly generic-sounding techno and rock tracks.
In the end, the best part about State of Emergency is the way every facet of the game comes together to form a perfect feeling of panic. It's also disturbingly satisfying to find a shotgun or assault rifle and turn a crowded, rioting mall into a complete and total bloodbath. Even once the missions are completed and the levels are all unlocked, State of Emergency has enough going for it to hold your interest. The almost mindless nature of State of Emergency makes it seem a bit harsher than Grand Theft Auto III--where there was at least a clearer method to the madness--despite SOE's cartoonish character design. As a result, this game is most certainly not for children or the easily offended. If you're the least bit squeamish about random acts of destruction or extreme loss of life, pass on this one.
This is "borrowed" from Gamespot.com, they gave it an 8.5 out of ten.
Edited By Sean Cold on Feb. 16 2002 at 02:35
- Danked - 02-16-2002
I don't know what to make of this game. Basically you run around doing one type of mission or the other. Protect this guy from these goons, kill this guy and bring the thing he had to this guy, or blow up this thing or that place. It's boring! I was bitching about this last night in chat after only playing it for a bit, but after some extended play today I have to say that my opinion hasn't changed. It still suuuucks. Sure there are a lot of people on the screen at once, but it's not like they interact with you in any way or do anything but run past you ALL THE TIME! Gets old fast. The environment interaction doesn't progress beyond GTA3 that much either. Sure you can kinda blow up a building, but the glass shatters and smoke pours out of the windows and it goes out in 10 seconds. Looks like all you did was smash the windows. You're pretty limited in the environment that you can explore. You can't really go in and explore the inside of a shop or building, but you can throw a bomb in or watch the person you're guarding walk in and do his job. Save your money and just go rent it first and see if you like it. My personal opinion is that GTA3 blows this piece of shit out of the water!
- PatCooper - 02-16-2002
I agree kinda with danked. It does get old quickly it seems. I bought it today and i'm disappointed in it so far. Now i haven't played alot but so far it's boring. The missions aren't that elaborate,take this here and give it to this guys. I'm still in the mall god i hope it gets better.
- Hybrid - 02-17-2002
i like it. its fun. killing people is fun. i like it. decapitation by hatchet is fun. i like it. shotguns = hours of fun. i like it. eph:
- Danked - 02-17-2002
hey, hybrid. did you like it?
- Sephiroth - 02-17-2002
So basically it is GTA4?
- PatCooper - 02-17-2002
Quote:So basically it is GTA4?
hell No. Yes it's fun for a few minutes but it has no lasting appeal. The first level is VERY repetitive. The level is small so basically once you run through the mall you've seen everything. One of the things that made GTA3 so damn good was it had a variety of missions to choose from. With SOE you dont have the option(at least so far) to change direction and try a different mission.
- Danked - 02-17-2002
Sephiroth Wrote:So basically it is GTA4? sure.... if GTA4 sucked.
- WhipThisFez - 02-17-2002
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This man likes senseless violence, and so should you.
Edited By WhipThisFez on Feb. 17 2002 at 11:34
- Hybrid - 02-17-2002
i like it
- Danked - 02-17-2002
Infinite Ammo - L1, L2, R1, R2, Triangle
Infinite Time - L1, L2, R1, R2, Circle
Invulnerability - L1, L2, R1, R2, X
Punches Knock The Motherfucker's Head Clean Off - L1, L2, R1, R2, Square
- Hybrid - 02-17-2002
:bouncer: kickass :bouncer:
- Danked - 02-18-2002
Increased Looting - R1, L1, R2, L2, Triangle
Teeny Tiny Player - R1, R2, L1, L2, X
Normal Player - R1, R2, L1, L2, Circle
Huge Motherfucker, And I Mean Huge - R1, R2, L1, L2, Triangle
Codes that are circulating that are complete and utter bullshit:
All Weapons
Eat People
- Hybrid - 02-18-2002
i like this game. i think i'm the only one.
- Danked - 02-18-2002
yes... yes you are.
this probably would've been cool had it been released before GTA3, but now it just seems like a let-down to me. GTA3 was so much more expansive.
- Hybrid - 02-19-2002
oh well. it passes the time.
- Danked - 02-19-2002
so does jabbing yourself in the eye with a No. 2 pencil...
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