Running Backs vs. Wide Receivers - Who is more valuable? - Printable Version +- CDIH (https://www.cdih.net/cdih) +-- Forum: The Smoke Room (https://www.cdih.net/cdih/forumdisplay.php?fid=6) +--- Forum: The Faggy Artistic Forum (https://www.cdih.net/cdih/forumdisplay.php?fid=18) +--- Thread: Running Backs vs. Wide Receivers - Who is more valuable? (/showthread.php?tid=7120) Pages:
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- Keyser Soze - 08-11-2003 I was always in the mindset that i need to draft as many RBs early in my drafts as possible. After taking a harder look at the numbers I was surprised to find a much greater depth talent-wise at RB than at WR. Check this out... 2002 Fantasy Points (using TDs, Yds, Recpts, Rush Yards for stats) RBs ------ Holmes 441 LT 384 Ricky 369 Garner 346 Tiki 332 Shaun 329 Portis 320 Deuce 300 Henry 315 Faulk 287 Green 273 WR --- Harrison 380 Hines 332 Terrell 318 Moss 290 Moulds 286 Price 270 Thats a much shorter list. Seems to me that you might want to snatch up those WRs earlier before the quality goes way down. Any thoughts? - Mad - 08-11-2003 Pick a black one. - diceisgod - 08-11-2003 Racism is funny....in moderation - Galt - 08-11-2003 If you don't grab two RB in the first two rounds, you'll have to pick someone who gets you no points. The difference between the top 15 RB and the rest of the RB is massive, and after the top 25, they pretty much don't get you any points. The top RBs might get you 2000 total yards and 15+ TDs. If you don't get two solid guys, you'll be forced to start a guy who might get you a few hundred yards and a handful of TDs. The top WRs might give you 1500 yards and 12 TDs. If you miss out on the top guys, you can still easily grab a WR who will get you 800 yards and a handful of TDs even after the draft is completed. Because of this (and another reason why you should pick RBs first) everyone else will be picking RBs before WR and QB so you can wait for them. Especially this year when after Vick, McNabb, and Culpepper there are 10 QBs who could put up the same amount of points, you can wait REAL late to get a QB. The only draft I did so far, I waited until the 8th round to draft a QB (in a 14 team league) and still got McNair and Ramsey, and waited for rounds 3 and 4 to get my WR and still got Burress and Toomer. - HedCold - 08-11-2003 running backs put up their stats more consistently, so in a head to head league it helps week in and week out - Sir O - 08-11-2003 Yeah, what Galt said. Drafting a guy like Harrison or Owens early does give you an edge in the WR department, but really, waiting til later for a RB will get you a guy who will score very little for you, whereas waiting til the middle rounds for a WR will still get you some production. Would you rather have, say, LT and Donte Stallworth, or Harrison and Stacey Mack? Every team starts only one halfback, while they start two WR's. It's like comparing the stats of the top catcher in baseball to a OF with similar stats. Position scarcity plays a role. - Keyser Soze - 08-11-2003 I disagree. Look at the stats I posted. There are more RBs putting up big points than WRs. The falloff at WR is much more dramatic. If anything, the fact that people are so wrapped up in thinking you need to get your RBs early is forcing you to pick one, not the fact that there really are few good running backs, quite the contrary, if you look at the numbers there are more good RBs than there are good WR. Lets look at the top overall players by fantasy points using the standard scoring system: Re2P - Receiving Two-point Conversion 1 ReTD - Receiving TD 6 ReYd - Receiving Yards 0+ ReYds = .5 points for every 5 ReYds Recpt - Reception 5+ Recpts = 1 point for every 1 Recpt Plus a 1 point bonus @ 10+ Recpt Ru2P - Rushing Two-point Conversion 1 RuTD - Rushing TD 6 RuYd - Rushing Yards 0+ RuYds = .5 points for every 5 RuYds Plus a 2 point bonus @ 100+ RuYd Going by 2002 stats.... ------ RB Holmes 441 RB LT 384 WR Harrison 380 RB Ricky 369 RB Garner 346 RB Tiki 332 WR Hines 332 RB Shaun 329 RB Portis 320 WR Terrell 318 RB Henry 315 RB Deuce 300 WR Moss 290 RB Faulk 287 WR Moulds 286 RB Green 273 WR Price 270 How actual average drafts are going... (according to ESPN's Fantasy Leagues) 1. RB Ricky 2. RB LT 3. RB Priest 4. RB Portis 5. RB Faulk 6. RB Deuce 7. RB Shaun 8. QB Vick 9. WR Harrison 10. RB Ahman 11. WR Owens 12. RB Henry 13. RB Edgerrin 14. QB McNabb 15. WR Moss 16. RB Taylor 17. Dillon RB 18. Culpepper QB 19. Barber RB 20. Lewis RB 21. Moulds WR 22. Garner RB 23. Shockey TE 24. Manning QB 25. Burress WR 26. Davis RB 27. Boston WR 28. Willie Green RB 29. George RB 30. Tony G TE People are enamored with RBs which causes the need to grab one, even though the wealth of talent and points are there and not at WR. I think the guy who snaps up the best WR early is going to be in a good position if he can do so and still get a top RB in the early second round, which is entirely possible considering how many good ones there really are. I think the tough question is around the 8th pick. Do you take Ahman, Harrison or Vick? I think its Harrison, and then take Henry or Dillon on the 2nd pick. Edited By Keyser Soze on 1060644862 - The Sleeper - 08-11-2003 I took Vick with the 8th pick in our league, and got Edgerrin James with the 2nd, and was able to nab a constently good WR in Moulds with the 4th pick. Since people are so enamored with taking RBs early, it is best for you to take one early, since by the 3rd round, there won't be many around. Like I told you before, if you can get owens or harrison or both in the 1st 2 rounds, that is a solid pick, otherwise i would take a RB. - Galt - 08-11-2003 if you take Owens and Harrison in the first two rounds, you'll probably get stuck with guys like Antowain Smith and Anthony Thomas after that. I'd much rather have top backs like Edge and Henry at backs and then WR like Boston and Burress - Velociti - 08-11-2003 yahoo fantasy is screwed up because they award 6 points for a passing td yet you would only get a fraction of that for rushing yardage. RBs are less valuable.... I saw a rant on this the other day explaining it more precisely but I can't recall the exact wording. *edit* I found this on another forum: Here's the main problem with Yahoo: They have no clue about scoring. I've been playing fantasy sports HARDCORE since 1990. I've made about $11,000 from CDM, and probably spend $5,000-6,000 playing there. I've played private leagues, high stakes, free, keeper, you name it, every possible rule combination for all 4 major sports, and Yahoo hasn't a clue. Yahoo has bad rules and teaches them to newbies and perpetuates bad rules in private leagues. In football, they give you 6 points for a passing TD. Because of that, QBs you draft in the 6th round have more points than an RB you take in the 1st round. And they do nothing to reward scoring. Yahoo gives you 6 points for a passing TD and 1 point for 50 yards passing. Yardage should be worth something. It should be 3 points for a pass TD and 1 point for 25 yards passing, or 4 points for a pass TD and 1 point for 30 yards passing. RB and WR should get 1 point for 10 yards rushing, not 1 point for 20. You can have an RB with a masterful game of 99 yards on 24 carries with no TD and he gets 4 points, or you can have Stacey Mack or Moe Williams have 1 carry for 1 yard and 1 TD and he gets 6 points. That's absolutely asinine. And I've said that to them for going on 7 years now. They're completely clueless. In NBA, they give you TO and PF. That's like giving earned runs in baseball. It should be ERA...EARNED RUN AVERAGE, right? Well, it should be TO/MP, like WH/IP. WHIP=Walks+Hits/Innings Pitched. TO/MP is Turnovers/MINUTES PLAYED. It's so dumb that people with dead teams win TO because they don't have as many people going. Same with PF. PF/MP. But the dumbest of all, and again, coming from someone who's played Fantasy NHL for 13 years is PIM. In Yahoo, PIM is a good thing. It's like TO or PF in basketball being good. Or Errors or Earned Runs in baseball. Or fumbles in football. WTF are they thinking? Edited By Velociti on 1060646350 - HedCold - 08-12-2003 they probably set it up that way so the only way you can change the scoring is by paying for a league instead of using their free one - Keyser Soze - 08-12-2003 I see your point about taking back to back WR for first two picks. I'm not insisting you do that, or even take a WR as your first pick if you're drafting higher than 5th. I think Harrison or Owens are solid picks 6th and below, and for your second pick, take the best available RB (most likely Garner, Green, Tiki, Edge or Trung at that point) or possibly Vick. - Sir O - 08-12-2003 I don't know...I'm looking at Yahoo Public scoring here. WR's Harrison 145 Owens 145 Ward 136 Moulds 117 Price 108 Toomer 107 Moss 106 Horn 105 Burress 100 Big dropoff after the top 3, but most of the rest were usually taken between rounds 3-6. Looking at RB's... Holmes 243 Williams 191 Tomlinson 182 Portis 175 Alexander 170 McAllister 165 Garner 149 That's 7 RB's scoring more than the top WR. The next three scored 143, 140, 140, before a significant dropoff. And when you get past the top 20, you get numbers like 88, 80, 71. Last year, Priest Holmes was generally taken in the mid-to-late first round, and scored almost 100 points more than the best WR's. Also, compare say the best to the 20th best at each position. RB: Priest Holmes 243, Warrick Dunn 99 Difference: 144, 9 points per game WR: Marvin Harrison 145, Quincy Morgan 82 Difference: 63, about 4 points per game A lot depends on the scoring, but at the same time, it's pretty obvious that if you don't get two solid RB's early, you'll be very weak at that position. Taking the best WR early does give you an advantage at that position, but does it compensate for the weakness at RB? I don't think it does... So let's say you take Harrison in the first, then the 12th best back in the second, then the 20th best back in the third. That's 145+117+99=361 points Take the 8th best back in the first, 12th best back in the second, and say the 6th best WR in the third, you get: 143+117+107=367 Looks like a wash here actually...interesting. - Keyser Soze - 08-12-2003 Sir O, I like your formula. I looked at it this way, with a 12 team draft. 2 scenarios... I take Harrison 8th, Dillon (or Jamal or Fred Taylor) 17th, Willie Green (or Trung) 31st WR + RB + RB 373 + 240 + 250 = 863 or I take Ahman 8th, Tiki (or Garner or Edge) 17th, then Horn (or Ward, Holt, Moulds or Booker) 31st RB + RB + WR 290 + 270 + 255 = 815 I think i've got the edge by taking Harrison first by quite a few pts. Edited By Keyser Soze on 1060648331 - HedCold - 08-12-2003 yea that formula was real heavy duty stuff - diceisgod - 08-12-2003 Plagerize next time why don't you? - Galt - 08-12-2003 Keyser's first five picks: McNabb, Taylor, James Stewart, Trung Canidate, Troy Brown My first five picks: McCallister, Garner, Burress, Toomer, Heap 14 team league. Who's opinion do you want to rely on? - Keyser Soze - 08-12-2003 I missed the draft in that league, I did far better in the CDIH draft... Tomlinson, Barber, Horn, Ward, Stewart - Velociti - 08-13-2003 yea you did better in the live draft that you missed then some people that were there. - Keyser Soze - 08-14-2003 <font size=4>In the Trenches: The Faulk strategy</font> <font size=3>[b]Aug. 14, 2003 Michael Fabiano Commissioner.COM Fantasy Writer</font> Fantasy owners are always looking for an edge, that one advantage that will aid them in assembling a championship-caliber team on Draft Day. You can bring updated depth charts, player rankings, cheat sheets for miles and an assortment of good luck charms. But nothing is more vital to the success of a draft than having a solid blueprint. Welcome to the Faulk Strategy. Named after St. Louis running back Marshall Faulk, this strategy's basic premise requires owners to select three running backs in the first three rounds. It also requires owners to select a quarterback or wide receiver in Round 4, depending on the flow of the draft, and a quality tight end by the end of Round 7. The Faulk strategy also suggests filling out all skill positions before selecting a kicker or defense, neither of which should be taken until the final two rounds. Because there are so many good kickers in the league, there's no reason to waste an earlier pick on the position. And unless you grab the Buccaneers defense, the difference in many of these units is minimal from a Fantasy perspective. Marshall Faulk is nearly certain to be a top-five pick in your upcoming draft.(Getty Images) Faulk was once head and shoulders more valuable than any player in Fantasy Football, and drafting him was almost a guaranteed ticket to the playoffs. My thinking in constructing the early-round guidelines of this strategy was simple: If I wasn't lucky enough to draft Faulk, I was going to do everything possible to guarantee consistent production from my backfield. Selecting three No. 1 running backs not only gave me better depth at the position than most owners, it also gave me a chance to play matchups and counter the owner that selected Faulk. Considering the value of running backs, it also gave me great leverage for making trades during the regular season. What makes this strategy such a success is that it enables owners to gain depth at the most vital position without sacrificing overall team balance. The number of quality quarterbacks and wide receivers has grown in recent years, and the growing popularity of the Faulk strategy increases the level of solid non-running backs available after Round 4. I've outlined the major guidelines owners should follow to ensure the highest level of success on Draft Day. In order to gain a better understanding of the players available per round, I've included my own round-by-round selections from the Gridiron Guru League and Krause Experts League drafts. Faulk Strategy guidelines Rounds 1-3 The most vital guideline to the Faulk strategy is selecting three running backs in the first three rounds. Not only does the running back position lack great depth, but it is also the skill position where the most injuries are suffered. A total of 10 starting running backs missed at least two games last season, while another six missed one. By using the Faulk strategy, owners ensure themselves three quality players at a position desperately lacking depth. Running backs will go flying off the board in Rounds 1-3, so any failure to follow this strategy early can result in a very undesirable starting backfield for Fantasy owners. GGL: Marshall Faulk (Round 1), William Green (Round 2), Corey Dillon (Round 3) KPL: Stephen Davis (Round 1), Tiki Barber (Round 2), Kevan Barlow (Round 3) Rounds 4-7 Depending on the flow of your draft, selecting a quarterback or wide receiver in Round 4 is advised. It isn't completely out of the question to grab a fourth starting running back here if one should slip through the cracks, especially if you play in a league that requires a "flex" player. Be sure to examine the number of quality quarterbacks and wide receivers each round to determine your next selection. If you feel the depth at a certain position is beginning to decrease, it's a good idea to start thinking about grabbing a player from that position. Selecting a quality tight end and individual defensive player (in IDP leagues) is also advised in these rounds. GGL: Rod Gardner (Round 4), Jerry Rice (Round 5), Bubba Franks (Round 6), Jeff Garcia (Round 7) KPL: Jeff Garcia (Round 4), Warrick Dunn (Round 5), Bubba Franks (Round 6), Quincy Morgan (Round 7) Rounds 8-12 Following Faulk Strategy guidelines, owners should have at least one quarterback, three running backs, two wide receivers and one tight end entering Round 8. It is during this phase of the draft that owners should look to add depth to their rosters, mostly in the form of wide receivers. Owners should also consider taking a chance on another running back during these rounds, especially if one of the tailbacks selected in the early rounds has been prone to injuries. Looking for potential sleepers and a backup quarterback is also advised. GGL: Kurt Warner (Round 8), Tai Streets (Round 9), Curtis Conway (Round 10), Emmitt Smith (Round 11), Lamar Gordon (Round 12) KPL: Travis Taylor (Round 8), Chad Pennington (Round 9), Joey Galloway (Round 10), Ed McCaffrey (Round 11), Corey Bradford (Round 12) Rounds 13-16 Owners should take a chance on a few potential sleepers before grabbing a kicker and defense in the final two rounds. GGL: Kevin Johnson (Round 13), Dwayne Carswell (Round 14) Falcons defense (Round 15), Jeff Reed (Round 16) KPL: Steve Smith (Round 13), Jason Elam (Round 14), Cowboys defense (Round 15) |