Psychopath Registered: Dec. 00
| From the way this game, Majestic, sounds, it has the potential to be very, VERY, fucking cool. Like MafiaMob extreme maybe....
Everything you know is wrong. The truth is out there. Sometimes a game is not a game.
Imagine yourself trapped in a collision between The X-Files and the Internet and you're on your way to getting started with Majestic, a game that may very well be the most innovative computer game in recent years. Anyone who has seen The Game, the 1997 David Fincher film with Michael Douglas and Sean Penn, may recognize a lot of the elements of game play, which takes the word immersive to new levels; anyone who hasn't seen the film may want to before signing up to play the game.
Majestic will not be a CD that you pick up on impulse next time you're at Babbage's or CompUSA, and it won't be something for all the warez pirates to pass around. In fact, it's much more than that -- and much less, at the same time. When you sign up to play the game, you'll supply your name, phone number, fax number, email address, and instant message ID, and you will in turn download a fairly tiny program that sits in your desktop tray. From this point out, the game is on -- and you're always playing. Rather than working your way through one map or another, or seeking the keys to the locks, you'll surf the web for clues, receive instant messages from characters, get faxes and email containing information that may or may not be important, and perhaps even answer the phone late at night to a voice warning you threateningly to stop poking around where you shouldn't be.
If it sounds a little intense, it is. The game is set up around the Majestic 12 UFO mythology / conspiracy theory / call it what you will; the basic idea is that the US government is covering up evidence of extraterrestrials, the basis for things like Deus Ex and The X-Files. If you want more details about the game -- well, too bad. This game is a mystery wrapped in an enigma shrouded in shadows and smothered in secret sauce. It's the perfect beginning to a game that will bury you up to your neck in conspiracy.
The beauty of the game is that it takes the supposedly dead adventure genre to the next level, and adds an immersive role playing quality to the idea. The calls and faxes and emails might come at any time of day, be it in the office or during your favorite TV show. Real people and characters will be nearly indistinguishable, thanks to advanced communication software and technology. The main Majestic web site, which will offer a lot of the clues and story, will mix up real and fake news, keeping you constantly on your toes trying to figure out what is real and what is not. The real-time game really is real-time: if character X tells you that he'll be in touch with you tonight, then expect a call or email tonight.
Each month will see a new episode of Majestic released through the EA site, and the game is paid for on a monthly basis (expected to be somewhere in the neighborhood of $5-$15 per month). The producers are staying about three months ahead of the curve, so that you know that the coming month's episodes are done but not so far in advance that the writers can't incorporate real news or game happenings fairly quickly. Each episode should take about fourteen or fifteen days to complete -- remember that while a lot of this is determined by how quickly you unravel parts of the mystery, sometimes you'll have to wait for information to come to you. In addition, they are setting it up so that anyone can start at any time -- even if you're a few months behind all your friends, you can still start from episode one and work your way up whenever you're ready.
The one thing that crosses my mind continually as I research and write this is the concept of having a game play you. To some extent, participation in Majestic means being willing to get faxes at work or be awakened at night to a threatening stranger's phone call. EA is handling this by offering three options as to the level of participation: no calls or faxes, calls and faxes with a disclaimer (so that you can tell the game pieces from calls from your ex-wife), and the full-blown real thing, with no warnings or explanations. On the one hand, you're roommate may wonder why he's being told at two in the morning to stay away from a certain website, but on the other, you'll be completely in the game.
This game, if nothing else, is the most original and refreshing look at a computer-based game to come along in years, if not ever. It offers you the opportunity to become a part of something much bigger than anything most of us have ever experienced; no longer will you be playing a game so much as living it. For those of you that have dreamed for the past seven years of playing the part of Fox Mulder, your chance starts next spring; sadly, you still don't stand a chance of cuddling with Gillian Anderson, but you might just be able to find the truth without risking an anal probe in season eight.
What do you think?
Backstreet Boys or N*Sync?
Both of them. Locked in a house, on fire, surrounded by trick fire extinguishers filled with gasoline.
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